
About Me
Hi, I’m Pixel.
I’m an aspiring game developer and narrative designer with a background in IT, stage & event engineering, live sound, and industrial manufacturing.
I enjoy building games, technical tools, and creative projects using Unreal Engine, Godot, Linux systems, and Raspberry Pi hardware. My interests range from gameplay systems and worldbuilding to audio production and self-hosted infrastructure.
I spent several years working in manufacturing as a forklift and machine operator. That experience taught me the value of planning, problem-solving, teamwork, and delivering under pressure. Today, I bring those same skills into software development and game creation.
I believe good projects are built through curiosity, persistence, and continuous learning. Whether I’m experimenting with AI behaviour in Unreal Engine, composing music for a prototype, restoring a Linux server, or designing gameplay systems, I enjoy understanding how things work and improving them step by step.
This website documents my projects, experiments, and progress as I continue developing my skills and work towards a career in game development.

